The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. This means I still have throughput on my iron/copper busses for other things. Place a regular inserter and a long armed inserter to feed each Science assembler. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Aarhus, Berlin Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Plastic x1 (recommend x2) Batteries x1. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. I still need to put skynet back in =P. This page was last edited on 23 November 2020, at 11:18. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Hamburg, Kolding It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. Therefore, I usually go down to two. Steel is usually the one I'm short on. First of all, you'll need to think of the best area in where to put it. Sharing makes us all stronger and more inspired to come up with new ideas! This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Definitely 4 green circuits. A throughput limited universal balancer may only have the capacity for a few unused outputs. - Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. Many balancers fail to balance properly once an output backs up or if an output is not used. I kinda disagree on steel. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. For more main bus blueprint design options, click here. You are very welcome! Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. Ideally, a balancer should be input and output balanced. For the belt furthest from the assembler, split off green circuits. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. But robots have their own difficulties and require a lot more resources and knowledge of the game. 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. Please see the. Universal balancers solve this issue by having the back-looping built in. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Split-off designs aren't strictly necessary but help immensely. Balancers that are output balanced distribute evenly to all output belts/belt lanes. I do put steel and batteries on the bus. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. 6 years later and you still respond to almost each and every person. You'll get more benefit from your modules if you prioritize using them for more expensive things first. Far better to make these locally as needed. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. If you don't have red circuits yet, don't worry -- you're just planning for the future! There are numerous main bus blueprint designs you can choose from and use when in a match. by RLS0812 Thu Jan 31, 2019 3:22 am, Post by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. Hamburg, Copenhagen The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. (As shown). Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. All trademarks are property of their respective owners in the US and other countries. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. But for some other parts of the bus you can easily do 6 belts next to each other When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. Just found you on Youtube last year. Hope the guide was helpful :-). Groningen, Hamburg I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Hamburg, Lviv Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. Other times, this is not an option. For more information, please see our Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. When you purchase by Rjskeet Thu Jan 10, 2019 2:53 am, Post Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Press question mark to learn the rest of the keyboard shortcuts. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. Stealth Optional is supported by its audience. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). What is your definition of "main line bus" ? steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. - This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. - Flensburg, Hamburg This item will only be visible to you, admins, and anyone marked as a creator. Berlin, Hamburg Two science packs made efficiently and traveling together on the same belt! - Hamburg, Berlin (Airport Schonefeld) This is fixed by adding more furnace/mine set ups to keep production high. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). - That means that a splitter can be used to put an equal amount of items on two belts. Incredibly helpful, thanks for the effort. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. - Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Yea, that's fine, to make gears where they are needed. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. - by Amarula Thu Jan 10, 2019 3:44 pm, Post you can also reduce needs late game with productivity modules. - Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? The orientation of and how wide the players monitor is also plays a role in this decision. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! I've never been a fan of the central bus. Post I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. Makes doing blue science and rockets later easier as well. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). READ MORE: Rust: How to fix screen tearing. Valve Corporation. - Amsterdam, Hamburg After that I begin to distribute production to separate factories and do not have single main bus for all products. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Hamburg, Giessen Pristina, Hamburg I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. When you get robots, you can easily extend the bus with blueprints. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. How many main bus lines do you generally use? But hey, if it can give you some form of advantage, then why not try to do it? Hamburg, Skopje It is only visible to you. What should be on main bus Factorio? Espaol - Latinoamrica (Spanish - Latin America). Most basic science is done and I reworked it to start pushing towards beacon based systems. Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. by Serenity Thu Jan 10, 2019 12:18 pm, Post Place these one tile away from the Red Science output belt. Thanks for this! The following is a split-off off a 4-wide bus. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Bowling. Hannover, Hamburg In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. These balancers can balance evenly between any inputs and any outputs. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. You could be the first review for Hamburg Legion Lanes. by Saemj Thu Jan 10, 2019 11:07 am, Post Hamburg, Rotterdam Hamburg, Siegen I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Having smaller groups of only one or two is also not a bad thing. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. Kharkiv, Hamburg However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. by MobRules Thu Jan 10, 2019 5:12 am, Post Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). - All rights reserved. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. - Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. it really stacks up over the 5/6 process steps to make a rocket. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! Neatness matters! Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. One of the most notable designs include the use of conveyor belts. Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. Frankfurt (Airport), Hamburg Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. - Oldenburg, Hamburg Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. Yet! One downside to this can be that all resources are used up before every machine gets fed. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. - Search reviews. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. (Many products require both iron plates and gear wheels). - EDIT: Here is an example of what I call a stage 2 "starter" base. For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial Post all other topics which do not belong to any other category. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. I have made about two lines of iron and copper in my last few vanilla games.
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