These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. It is only visible to you. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Bombs enemy ships. on Paradox technology, Legal If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Wings with this mission will fight and disrupt any enemy air wings operating in the area. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. TAC bombers have a horrendous strat bombing stat. After multiple request ive made a how to strat bomb in hoi4 tutorial, mostly as germany and england uk im showing how to use and counter strategic bombers in. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. Strats can completely cripple the enemy, but requires a lot of IC. They can perform Air Superiority and Interception air missions. All trademarks are property of their respective owners in the US and other countries. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. CAS deals damage directly to enemy divisions in combat. It may be advisable to put air wings on standby during such conditions. Only worth it if you already have air superiority and sufficient CAS. All types of planes may be located at these air bases, including carrier-capable models. Transport plane: Deploys paratroopers and drops supplies. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. With the new update (DLC?) All rights reserved. It can be useful if your competing with the AI for war score as bombing gives a lot of it. You will consume fuel and increase the risk of air accidents while running pilot exercises. I use them somewhat early one, so that I can then transition to 30 width divisions. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. bombing results are fairly noisy. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. I love tac bombers. A logistics strike mission is an air attack against enemy trucks, trains and railways. Design tip: maximize soft attack and breakthrough. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? New comments cannot be posted and votes cannot be cast. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. In addition, combat width, reliability and support companies are discussed in detail. You are using an out of date browser. All rights reserved. Drops supply from the air to units without supply, preventing attrition to your units. I take it it destroys factories, but how does it affect other players more than the AI? I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? The excess intel only serves as a buffer if the player stops performing any air reconnaissance. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. The recon company provides simpler benefits: speed and reconnaissance. If no missions are assigned, air wings will remain idle in their air bases. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. Als. You need a strategic bomber station within range of the target province . Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. Very cost-effective way of killing the enemy navy. I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. See, PDXCON You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. Destroys ships that lie in port. Close Air Support planes are designed to provide support in land combat. Putting 2 factories on transport planes should be sufficient for your logistical needs. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs At least 30% air superiority is required to perform port strikes [15]. Through Officers of the Service Role focus. Defending the Soviet Union from invasion? Aircraft carriers act as additional, floating air bases. Naval Bombers are able to perform attacks against enemy ships. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. This detection percentage is modified by other variables. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. Naval bombers en masse are ridiculous. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Bombs enemy buildings to cripple their industry. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? The capacity of an air base is shared between allies. Support companies are typically very cheap and provide strong bonuses to your divisions. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Make sure your tanks have at least 80% reliability, preferably 90%. In my experience they're a bit pointless. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. This page was last edited on 21 February 2023, at 12:35. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). Ai is so shit you dont need any strat. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. For modules, try to get more defense, without compromising range too much. Solution? Wings with this mission target enemy ships, both inside and outside of naval battles. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Railway guns decrease enemy attack, defense and entrenchment. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. With 48 CAS present, the bonus would be +22.2%. They get attacked by 91 CAS planes every 8[12] hours. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). on Paradox technology, Legal To make it even better, could you add all plane/tank module names in text as well? The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Same goes for AA. Heavy fighters have a long range and powerful weapons. . What does it affect ? Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. AA inside divisions can reduce this penalty. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. Valve Corporation. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? Strategic bomber: Destroys enemy buildings, e.g. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Air supply. you can target certain structures with your strategic bombers. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. 1 reply 0 retweets 3 likes. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. Air bases are needed for the operation of aircraft. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. Are strategic bombers worth building? 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. Create an account to follow your favorite communities and start taking part in conversations. They are still devastating in multiplayer once you get enough of them. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play (this information is out of date the By Blood Alone DLC completely changed air technology). Deals damage to enemy divisions on the ground. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? At the same time I will . strategic, tactical, CAS, NAV ? I didn't know they targeted Airbases first. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. Interactive corporate website. the night *cas* bombing modifier is -90%. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. Press J to jump to the feed. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. In this section, well list the most-used types. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Btw the current war score from strat bombing is completely broken and overpowered. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. Also, is producing lots of naval bombers and putting them on naval strike . Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. Press J to jump to the feed. For a better experience, please enable JavaScript in your browser before proceeding. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. As mines are laid, some mines will graphically become visible on the map. It may not display this or other websites correctly. The maximum air base level is 10[2], for a maximum of 2,000 aircraft. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). New comments cannot be posted and votes cannot be cast. Scout Planes perform aerial scouting and intel gathering. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. Light tanks have virtually no armor and a low cost. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. But this may only work if their air bases are already close to full capacity. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. Averaged over a long time, they will shoot down planes every time they are attacked. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Does this work ? These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. So having more support arty by having smaller divisions, boosted by SF (right) would be good. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. None of the plane's attributes have an influence on the effectiveness of anti-air. State anti-air can also reduce air superiority in an air region. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. military factories. 28% comes from the spy network (2 agents in Italy). Wings with this Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. The maximum penalty without doctrine is 35% at 100% air superiority. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. meanwhile if you just take the right side you're only getting a 30% bonus. For example, with 60% air superiority the enemy will suffer a 7% penalty to . (Taking into account the minimum-of-1, the result is 1.84). Yeah. Decreased soft attack, hard attack, breakthrough and defense. For the King of CAS, it keeps saying the weight exceeds the thrust. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). Each plane assigned to the attack rolls to hit a target. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Lets talk about strat bombers and whether they are good now. Is there a template that negates this, other than the Ancient CAS? Air wings have a base 4% chance to detect or find an enemy fleet. From Hearts of Iron 4 Wiki. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Earthquake relief sale gives you $1000 worth of Steam . How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. You miss 'em when you don't have them, especially multiplayer. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. Or if you just love roleplaying with night bombings then yes!!! Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. The actual amount is a random value up to that portion (i.e. Only start building tanks when you have achieved full air superiority! Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Is the strat bombers worth it. Through Corpo di Truppe Volontarie focus. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. For this guide, I have created a combat width simulator. Create an account to follow your favorite communities and start taking part in conversations. This page was last edited on 8 January 2023, at 00:10. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. After all, we're here to explain how to use nukes in HOI4. 1936 fighters and 1940 fighters) may be mixed in the same air wing. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). Information, Frequently Asked What is better: large or small divisions? In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. Lovenought 6 yr. ago. For this reason it is advised to hold air superiority as much as possible. Tac bombers can fly in from super far away. +1 I agree with everything you said. Redirect page. It is possible to have a 1940 plane at the start of 1939! At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. from air doctrines) only for that mission type get applied to the wing for that mission. Once a new air wing is created, it will take several days for the planes to arrive at the air base. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. The attacks are resolved as between land units, but they ignore defense, hardness and armor. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . Engages enemy fighters and shoots down enemy CAS/bombers. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. Information, Frequently Asked Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. To design a template, you will first need. Air superiority also inflicts a penalty to enemy movement. Moving to an allied or enemy province in bad weather or bad terrain. Example below: As the UK player, there is 60% intel about Italy's air force. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine).
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