Standard strike throw stuff needs to be thought of here. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. The active frames of an attack refers to the amount of time an attack can hit the opponent. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Links into c.S on Counter Hit for a decently powerful conversion. The number of frames between inputting an attack and when the attack becomes active. Toggle search. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Only 100 matches per match-up. Significantly slower than an uncharged 5D, making it easier to react to. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Faust - 5.9. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Weird that I'd have them exactly reversed. I have no plans to increase the sample size or make new ones for future patches. Try to get Axl to whiff. Giovanna vs Happy Chaos Matchup Knowledge. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. this move removes on hit. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. The safest option is attempting to jump out, but it can be predicted and punished. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Vote for Leo's tiers . Upward swipe that hits overhead pretty quickly. A flying knee which can be followed-up with a spin kick. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Sol Badguy's Guilty Gear Strive tier match ups. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. by 25% before applying R.I.S.C. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Faster than average start-up at 4 frames. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Due to it being a projectile, you can't do anything about it. 13th overall. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Bridget. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. It can also be kara canceled from 6S for another range increase. Just try to turtle with FD and let him slowly back off via the block pushback. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Millia's mobility lets her keep Ramlethal honest in neutral. 03 Mar 2023 23:47:00 . 32. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Someone you don't want to run into. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Sol's faster strike invincible reversal. . Sol Badguy - 4.8. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Level which makes it useful to use after a 2D knockdown. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. To challenge these normals, Ky pretty much has to commit to. Second hit can Clean Hit at close range. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Offense. . Sometimes you can CH the delay as she's right in front of you or you may both may trade. Most things Leo does round start loses to Ram's. Combos into 2D for a hard knockdown. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. His immense damage output massively rewards hard reads. sweep that can slip under many attacks. Vote for tiers. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! You out neutral him but he heavily out damages you. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Loss, similar to regular strikes. Occurs after Startup. As Ram, you might have to rely on faster normals to avoid his spin, but. The difference between the attacker's recovery and the period that the opponent is in hitstun. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. This can be caused by crouching, certain moves, and being short. Only use this if strike invincibility is desperately needed while in mid-air. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. The most well-rounded defensive toolkit in the game. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Best Match. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Score - Sum of match-up values for this character. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. This can be caused by crouching, certain moves, and being short. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Corner combo staple, and Sol's only disjointed air button. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. 24. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. This opening is designed such that the attacker can easily counter the defender's attack with his own. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range.